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Search for 'Peter Jackson' returned 15 results.

I Want To Give Peter Molyneux a Big Hug
game: Fable 2
news | 08/08/07 | Chris Martin
Some incorporate, others innovate. Peter Molyneux is the kind of developer that makes you want to give him a big hug. He\'s the kind of developer that is not satisfied with the way games are and insists that he innovate. He is the kind of man who gets an idea and runs with it. Recently, Peter Molyneux, in an interview and combat demonstration with Kikizo, had a lot to say about the state of combat in video games, and a lot to say about how Fable 2 would change it all, forever.
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Fabled Sequel Joins Microsoft Lineup
game: Fable 2
preview | 05/10/06 | Chris Martin
Fans of being evil, rejoice! The sequel to the morality breaking game (or making, but that\'s no fun) Fable and Fable: The Lost Chapters for the Xbox has been announced for the Xbox 360. We couldn\'t be happier. Finally, Peter Molyneux\'s team of jokesters and homage heralds are hard at work on the sequel to one of the most promising (and overhyped) games ever to grace a console. And we got the first look! Here\'s what we know about Fable 2!
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WildWords: It's Not SC*B*LE
game: WildWords
review | 02/15/06 | Shawn Rider
How can you bring Scrabble into the 21st Century? Add a wild card. WildWords is a revamped version of Scrabble that is much more than a revamped version of Scrabble. In WildWords, the \"blank letter\" tile is replaced with an asterisk (*) tile that can represent one or several letters. That single tweak (among others) is enough to make WildWords a whole new game experience, and it\'s made believers of us here at GF! Get the full story on this indy board game right here.
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The Movies Review
game: The Movies
review | 01/18/06 | Sarah Wichlacz
Peter Molyneaux\'s latest game achievement is not plagued by overambitious design goals or over-hyped pre-release promises. The Movies is exactly what it was promised to be: A simulation of the movie industry from the dawn of Hollywood to present day. Manage your employees, send actors to rehab, build a studio and become a major mogul in the movie industry. Plus, it has a cool machinima-friendly filmmaking mode that has already led to some interesting creations. Check out Sarah\'s review here.
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Aeon Flux
game: Aeon Flux
review | 12/03/05 | Laurie Taylor
Peter Chung\'s animated series, Aeon Flux, is a classic of 1990s animation. The bizarre, dystopian world mixed with over-the-top action and surreal storylines to create the perfect late-night television fare. Now a major motion picture, Aeon Flux has also made her way to your local videogame console. Developed by Terminal Reality, the team behind the Bloodrayne series, Aeon Flux is marked by dizzying highs and head-scratching lows, much like the animated series. Laurie put our heroine through her paces and came back with the full review.
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Fable: The Lost Chapters Review
game: Fable: The Lost Chapters
review | 11/30/05 | Chris Martin
Fable was a major game for Xbox, and in many ways it was a disappointment: It was quick, and many of the insanely innovative game ideas we originally heard about were tamed into merely interesting or innovative ideas. In the end, it could never shake the glory of what had initially been promised when legendary designer Peter Molyneaux first spoke about Fable. Now the Xbox receives the polished and buffed version of Fable that was released earlier this Fall for the PC. Fable: The Lost Chapters adds a bunch of new content to the game, ranging from new bosses to new moves and spells. It\'s a welcome addition to the game, and reminds us why Fable remains a game every Xbox owner must play: It\'s fun. Get the full review from Chris Martin right here.
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King Kong Review
game: Peter Jackson's King Kong: The Official Game of the Movie
review | 11/27/05 | Aaron Stanton
As well received as Perfect Dark and Call of Duty 2 have been, it\'s possible that King Kong might be the best first person shooter available on the Xbox 360, if you\'re into the fantastic. With a launch line-up that includes at least 7 titles that you\'ll wanna play, the 360 isn\'t lacking for quality games, but King Kong manages to combine artistic direction and solid gameplay into a single-player experience that you simply won\'t find elsewhere.
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King Kong on XB360 Public Preview Events in NYC and LA
game: Peter Jackson's King Kong: The Official Game of the Movie
news | 11/03/05 | Shawn Rider
One of the titles we\'re most excited about this Fall is Peter Jackson\'s King Kong, the game based on the movie. The combination of Peter Jackson\'s visual storytelling and Michel Ancel, Ubisoft\'s resident super game designer, is a potentially dynamic duo that has so far demonstrated an incredible game in the making. Now, Ubisoft sends word that they will host public preview events for the game in New York City and Los Angeles, the week before the game hits stores for pretty much every platform on the planet. The preview events will be major affairs, featuring a full mock-up of Skull Island and 11 kiosks where gamers can experience King Kong, the game, in full big-screen, HD glory on Xbox 360. Get the dates here.
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GF! Weekly Wrap-Up 8
podcast | 10/14/05 | Val Townsend
Val\'s back, and this week we have a podcast full of all the goods. We look at all the latest news, from the announcement of Peter Jackson as executive producer for the Halo movie to the Governator\'s attack on violent videogames. Tristan checks in with a review of Burnout: Revenge, and Aaron takes an early look at Chronicles of Narnia: The Lion, The Witch, and the Wardrobe. It\'s seven solid minutes of audio goodness.
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Peter Jackson, Fran Walsh to Head HALO Adaptation
game: Halo
news | 10/04/05 | Shawn Rider
In an announcement sure to get gamers everywhere all worked up, Microsoft announced at the X05 Amsterdam expo that Peter Jackson and Fran Walsh (creators of the Lord of the Rings film trilogy and the upcoming King Kong) will be Executive Producers on the upcoming Halo movie. The news also means that Academy Award winning New Zealand effects house, Weta Digital, will also be involved in the movie, which is another great sign. It looks like Halo might just set the bar a little higher for the old game-to-film adaptation, just as it did for the console-based FPS and again for console-based online multiplayer.
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Fable: The Lost Chapters
game: Fable: The Lost Chapters
review | 09/20/05 | Eric Bodrero
Fable: The Lost Chapters brings Peter Molyneux\'s original vision to life in this PC version of the game one full year after it\'s original release on the Xbox with new quests, areas, weapons and enemies. So how does it differ from the Xbox version and is it really necessary? We get an in depth view from Eric right here...
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GF! Weekly Wrap-Up
podcast | 09/10/05 | Val Townsend
This week\'s Weekly Wrap-Up Podcast is a bit late. Why? Well, our beloved Val Townsend, the Atomic Goddess, decided to commandeer a semi-truck, fill it up with generous donations of food, water, and essential items from the fine people of Western New York, and drove it down to Jackson, Mississippi, all on behalf of her radio station, 103.3 WEDG. To top it off, after three days of marathon truck-driving, Val still managed to pull off the Podcast before Midnight tonight. All we can do is look dumb and nod our heads in agreement over how much Val totally freaking ROCKS.
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Fable
game: Fable
review | 11/04/04 | George Holomshek
Peter Molyneaux' latest brainchild, the highly anticipated and much-discussed Fable, has finally landed in gamers' Xboxes. Falling just short of the epic scope and depth we've heard so much about, our man George plumbs the depth of the Fable experience to bring you the GF! verdict.
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Sega Announces New Strategy
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:

Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
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The 2000 Interactive Achievement Awards
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
The Academy of Interactive Arts and Sciences held their third annual Interactive Achievement Awards last Thursday, May 11, 2000 in LA. In the midst of E3, the IAAs have gained some notoriety, and with good reason. It was an all-star event, featuring Martin Short as emcee, and with celebrity guest presenters like Ahmet Zappa, Peter Molyneux, Sid Meier, and Harry Shearer. Of course, some of the winners were luminaries in their own right like Bruce Shelley, Hironobu Sakaguchi, and Will Wright. In all, it was a great evening, and some of the greatest games from the last year were given their proper recognition. Of course, there were some disappointments (Knockout Kings over Tony Hawk's Pro Skater?!?). We've summed it all up below for your viewing pleasure.
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